Related: Who Would Make the Roster In an Xbox Smash Bros. It was much more difficult to play, and the controller wasn't intuitive at all, which led to a lot of player frustration. While it wasn't always easy to figure out which way to go in the game, exploration led to intriguing bonuses and Easter Eggs that weren't present in the SNES game.Īladdin also had a sword in the Genesis game, which allowed him to battle his enemies fiercely, rather than jumping on their heads to quash the attack unrealistically. He felt more like a real hero, but a lot of the things that made the Genesis version feel superior were often met with the game's downfalls. Genesis offered more opportunities to explore Agrabah, which wasn't entirely possible in the SNES version because of the game's platformer style. For a lot of the older games inspired by animated films, the plot and design were often so distant from the movie, all that seemed recognizable was the character. Related: Playstation's Wolverine Game Isn't Being Made With Kids In Mind Disney's Aladdin on the Genesisĭeveloped by Sega and Virgin, it can't be denied that the Genesis version of Disney's Aladdin stuck much more closely to the plot of the movie, featuring familiar scenes and moments, as well as those catchy songs that make classic Disney films unforgettable. This also made it a little bit easier to play for younger fans of the film. In many ways, the SNES version felt much more like a platformer than its Genesis counterpart, which led to familiar game experiences for platformer fans. In platformers, the pacing is often everything as the player character travels through their world, leaping through obstacles, exploring hidden crevices, collecting items and jumping on enemy heads to defeat them. Speaking of timing, the pacing of the SNES game was also superior, despite the fact that some levels deviated pretty far from the original plot of the movie. Controlling the character was much smoother, which meant running, leaping and encountering enemies was a lot easier to manage, and the controls system responses were more carefully timed. The SNES version of Aladdin has always had a lot going for it, especially aspects that make the gameplay far superior. In Abu's bonus round, the player controls the little monkey who has to catch bonus items that fall from the sky, but without touching any of the unwanted objects like rocks and pots.Super Nintendo's Aladdin game was designed by Capcom, who was known at the time for creating incredible versions of games based on a number of Disney films. The Genie bonus round is a game of luck played for apples, gems or extra lives, and continues until the player runs out of Genie tokens or lands on Jafar. Finding Genie or Abu icons enables bonus rounds. Next to apples, Aladdin can also collect gems which can be traded for lives and continues from a traveling peddler. He can attack either close range with a scimitar, which can deflect certain projectiles, or long range with a limited supply of apples. The Sultan's guards and also animals of the desert want to hinder Aladdin in his way. The player controls Aladdin, who must make his way through several levels based on locations from the movie: from the streets and rooftops of Agrabah, the Cave of Wonders and the Sultan's dungeon to the final confrontation in Grand Vizier Jafar's palace. In Abu's bonus round, the player controls the little monkey who has to catch bonus items that fall from the sky, but without touching any of the unwanted objects like rocks and pots. It also received a number of adapted ports for other platforms, such as the NES, Game Boy, Amiga, and DOS computers. The game is one of the best-selling Genesis games with four million copies sold. The game was released by Sega for the Sega Genesis on Novemas one of several games based on the film, including another game that was released in the same month by Capcom for the Super NES. Disney's Aladdin is a platform game based on the 1992 film of the same name developed by Virgin Games and Disney Software.
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